Team Cloud was organized to form a portfolio quality level using the March 2012 version of UDK. The team spent four weeks working together to design Ruin_ed. For those wondering why we chose this name it’s a play on Counter-Strike de_maps. Since this is a student project _ed represents education. So there is some thought behind it. Our first week was spent getting to know each other and start planning for our Alpha milestone. Week 2 we began to build in UDK and create a playable prototype of what we were trying to achieve. In week 3 we expanded on our prototype and started to create the type of setting and mood we wanted to show off in our design. By week 4 we were polishing the level adding lights and sound. As well as completing the terrain and other assets that may not have been included in earlier builds.